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Author Archive | Darren Di Lieto

LCS INTERVIEW :: Poketo

pk www.poketo.com

How did Poketo begin and how will it end?

Poketo was founded by Angie Myung and Ted Vadakan. We first launched our artist wallets in 2003 with a handful of emerging artists, produced in very limited editions; they acted as artist promo pieces to accompany the art show we produced. They were pieces of art that we wanted people to walk away with, keep on them always, and be the catalyst for interesting conversation. The artists designed them exclusively for us and we were able to promote the artists by adding bio and contact info inside of the wallet (something we still do on all Poketo stuff). Key to Poketo is promoting the artist and getting both unknown and established artists out to a wider, global audience. Our first artshow and collection of artist wallets were a hit and we continued to release more collections with different artists and slowly branched out into other products, like tees, sketchbooks, and homewares.

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LCS INTERVIEW :: Evil Design

ed www.evildesign.com

How evil are you, would you steal candy from a baby?

I really don't think I am evil. I would rather share candy with a baby than steal it from a baby, I'm not even sure what kind of candy a baby would be eating or have on them at any given time of the day – and if they did happen to have candy, they'd probably be eating it and baby's are way slobbery – so say I was going to steal it, I'd nab it and it'd be all slimy w/baby slobber & It'd probably slip out of my greasy hands – but even if I was going to share it, I'd still have the same slip slime problem & if I didn't know the baby all that well I don't think I'd wanna chomp into a slobbed up candy from some weird little kid.

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LCS INTERVIEW :: House Ind

hi www.houseind.com

Introduction

Since 1993, House Industries has supplied cultural DNA for the design community by staying true to their sources, maintaining a healthy obsession with authenticity and stubbornlysticking to traditional commercial art techniques. Their work has left its mark on a full gamut of genres—from billion-dollar build-your-own plush toy empires to dimensional lettering for classic architectural landmarks. House Industries fonts are skillfully drawn from social and historical inputs, then scream from billboards, wish happy whatever from hundreds of thousands of greeting cards, serve as the basis for consumer product logos and add elements of style to a wide range of mainstream media. They don't claim to be the best type designers, illustrators, letterers or graphic artists, but they do a damn good job of combining those disciplines and incorporating the tastiest bits of culture into everything they do.

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Charles Hively (3×3 Magazine) – ICONIC Podcast

3x3-screen

Episode 36 – Part One 26th September 2006

In this three part series of ICONIC Erik J. Olsen talks to the publisher Charles Hively of 3×3 magazine. They start out the conversation talking about his background, what led to starting 3×3 and many other great topics on this episode of ICONIC.

Episode 37 – Part Two 3rd October 2006

In part two Erik J. Olsen continues his conversation with the Charles. They start out the conversation talking about Charles philosophy of the “Think Again” approach to design, Chrome verses Hand Drawn and many other great topics on this episode of ICONIC.

Episode 38 – Part Three 10th October 2006

In the conclusion with this series of ICONIC Erik J. Olsen continues his conversation with the Publisher Charles Hively. They start out the conversation talking about when the light goes off in students discovering how to use illustration, building relationships with Art Directors and many other great topics on this episode of ICONIC.
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